In a continuation of this, I'm actually thinking of pulling out all the matrix calculations from open gl and just doing it on my side. Anyway, not sure of the exact reason why and not enough time to figure it out but I created a wrapper around opengl that did some simple checks to make sure that we didnt call it unless we absolutely had to (ie, no sense in settig a rotation if the rotation is 0 or no sense in setting the active texture if its the same one we used for the last display object).
#POCKET GOD 32 BIT#
Not sure why, it might be some kind of thread conflict, or maybe openGl uses the floating point unit and the base code in the touch logic causes the CPU to switch between 32 bit mode which is required for floating point and thumb mode which is kind of like a shorthand instruction set that is more commonly used for tasks. I was able to trace it down to our open gl calls where they same number of calls took twice as long during a touch. What was wierd about it, was that when a touch is active on the screen, the framerate would get cut in half (even if nothing was happening in the touch logic). We also made some great progress in optimization, with all our updates, the game was starting to get a little laggy because of all the objects on the screen. Currently, the Feint features are on a screen that you can access from the options menu but I'm pretty excited about this because it means that we can eventually change it to allow us to add more community features directly in the game. For those of you who don't know, Fient is the chat service that Aurora Feint currently uses, the developers opened access up to a limited number of companies during the next month or so and then they will open it to more companies after they get an idea of how much traffic games like ours will add to their server architecture. So, this week, with the ant update, we added a community service called Feint. And we are working on 1.13 now, "Say My Name!".
![pocket god pocket god](https://www.itouchapps.net/wp-content/uploads/2013/06/PoketGod.png)
![pocket god pocket god](https://i.ytimg.com/vi/QAvMLJsZrMA/maxresdefault.jpg)
#POCKET GOD UPDATE#
I also just want to let everyone know that we are not slowing down in our updating, even though a update didn't come out this week, the new update we resubmitted contains both the fishing and the ants update (including feint). Not sure why they chose this week to be picky but hopefully this update goes through. We changed it to look like a generic screen as well as changed a iphone that we had in the help pages since update 4 that looks like an iphone as well. So, we ran into some bad luck this week and our latest update got rejected, we don't have a definitive answer as to why but they said it was due to us using a copyrighted image and we are guessing that its because of a option icon that looks like an iPhone.